The purpose of this Blog is to create a community for players of the Muskets & Tomahawk war game. Muskets & Tomahawks is published by Studio Tomahawk and simulates Skirmishes in North America during the 18th Century. One part of these rules I really enjoy is the very clear intent to make the game as much like telling a story or creating a saga of your army and their leaders in the historical setting. Much like their other game Saga, which I also love.
Thursday, March 6, 2014
Scouting Report Number 2
Here are the last three battle boards for the Muskets and Tomahawks tournament at Cold Wars 14.
Summer #1 has the challenge of a building right on the center point of the board. This will make this a key terrain feature for all the scenarios but especially for any round with scouting as the objective.
Summer #2 is similar to Summer #1 with a barn right on the center point of the board. During play testing, this barn was hotly contested and changed hands several times. Neither side accomplished their scouting objective. So perhaps going for the key terrain feature is not the way to go?
Winter board is probably the most open of all the boards. Buildings again in the center. Here I am substituting some cardboard inserts for what will be Indian Huts. The board is narrower than the other boards with the major water feature down one flank. So maneuver room is limited.