Friday, July 11, 2014

Campaign Page Updated

General Braddock and his staff make their way across the Monongahela River
Monitoring some of the comments I've received from emails and some of the discussions over at this group Diefestung Group Discussion , I decided I really needed to update my original idea to create a tournament system.  Most people are not interested in setting up a M&T tournament but are very interested in the idea of linking games and in the system that allows for their "character" to progress in Talents and promotion. 

So I've changed the blog page that used to be titled "Tournament Format" to "Campaign Ideas."  I also cleaned up the comments there to clarify how characters earn "Talents" not "Traits."  Talents are officer capabilities whereas Traits are unit capabilities.  So I think I have cleared up some of those ideas. 

As always I enjoy your comments and the ideas you share with me.  Please keep them coming. 

1755 has started.  I sent out the Campaign rules for 1755 as well as the scenarios for this campaign round.  If you were expecting to receive them and you did not please let me know. 

As the picture above indicates, Braddock is on his way to Fort Duquesne.  Will the French and Indians successfully spring the ambush or will he escape?  You decide the fate of the F&I War this time around by playing more Muskets and Tomahawks.  There is a great write up about Braddock's Defeat that you can read about here Braddock's Defeat

Play more Muskets and Tomahawks!

Saturday, June 28, 2014

1754 Coming to a Close

The 1754 Campaigning season is rapidely coming to a close.  There are only a few more days left before I close out the first part of the worldwide Muskets and Tomahawks Campaign on 30 June.  

Ive updated the results as of 27 June below.  With 23 players submitting results so far things have heated up here at the end.  All input has followed the 1754 rules I published in March for the Cold Wars Tournament.   Here is the breakdown of the players, their force alignment and final scores.  A max of 6 points was available for each of the three rounds.  3 points for accomplishing the round's objective, 2 points for accomplishing your subplot and 1 point if you prevent your opponent from accomplishing his objective.  Tie breaker for individual tournament champion determined by kills during all three rounds.

French Players
Player                       Character's Name          Total Points     Character's Promotion Points
Nick G                      Squinting Dog                      10                             Natural Talent
Croft                          Lieut. Fontainbleu                 2                             1 + Natural Talent
Tim H.                       Lieut. Temps                         9                              1 + Natural Talent
Kevin S.                     Lieut Chiroc                          9                             1 + Natural Talent
Tristan                       Egushwa                               12                             1+Natural Talent
Matt S.                      Lieut Pierre Eux                     5                              0  Died in Battle
Gary C.                      Monge Tu                              0                              0 -Died in Battle
Tom K.                     Lieut. LeBouty                      16                             1+Natural Talent
J Gandy                    LT DeGande'                        14                            1+Natural Talent
J. Mumford              Niz Alemos                            18                            1+Natural Talent
L. Watson                LT Templare                         14                             1+Natural Talent     

British Players
Tom M.                     Lieut. Weatherby                   9                                    0
Jeff C.                       Stalking Elk                          10                             1 + Natural Trait
Matt D.                     Lieut. Dalton                           8                             Natural Trait
Jeff W.                     Lieut Wiltrout                          8                              0 - Died in Battle
Oskar/Maanus          Lieut Goldsberry                     8                             Natural Trait
Ralph P.                   Lieut Burns                            12                             0 - Died in Battle
Bob C.                      Lieut Jenner                          16                             1 + Natural Talent
John K.                    Lieut McBean                         4                              1 + Natural Talent
M. Oakford               Lt Dover                                 2                             0 - Died in Battle
R. Maltham              Lt Bawls                                   0                             Natural Talent
R. Taylor                 Lt Frederickson                       0                             0-Died in Battle
B. McDonald            Lt. Lee-Jackson III                  0                             0-Died in Battle  

Campaign Results.  For those that may not be familiar with the Campaign format of these games please take a look at this Campaign format discussion  French & Indian War Campaign Game Format
Each battle of the year's scenario has an impact on the following round and on the overall Campaign Game.  This first phase of the M&T campaign game reflects the opening year 1754 of what would become the French and Indian war and each round was reflective of objectives and sub-plots that would likely characterize the French, British and Indian maneuvers in the Ohio River Valley 1754 on the eve of this great conflict.  The 1754 rules and scenarios can be found here  Ohio River Valley Tournament Rules

Updated Results as of 19 June 2014:

Round 1: Testing the waters: Scouting Objective vs Scouting Objective. 
French Points:  37  (French victory)
British Points:  24
  
Round 2: War Begins – Raid!: Raid Objective vs Defense Objective.
French  Points: 40  (French victory)
British Points:  20

Round 3: It’s time to battle: Engagement vs Engagement. 
French Points:  32
British Points:  33 (British victory)

Here is what the campaign game overall situation looks like leading into the next round.

RESULTS FOR 1754 AS OF 27 JUNE
Those last results were a devastating blow for the British.  With only a few more days left in 1754 it is unlikely enough games will be played to swing the results back into favor for the British.  

The next phase of the World-wide M&T Campaign will begin on 15 July.  I will provide a copy of the 1755 rules to any interested party.  The 1755 Campaign will introduce five new mission objectives that will not have buildings as a function of the mission objectives.  In fact all the terrain boards for 1755 are without man-made structures.  After all 1755 is the "Battle for the Wilderness".  The five new mission objectives are:

                                          Ambush
                                          Expedition
                                         Rear Guard
                                         Pursuit
                                         Hasty Defense

Its not to late to get in on the fun.  1755 Force totals will increase up to 225 points and since only 50%  of the officers survived 1754, you will not be at to much of a disadvantage if you enter the campaign now.  Just post a comment below letting me know you want to join and I will forward you the campaign rules and the scenarios for 1755.

Friday, June 20, 2014

There has been a great response to my March post on our Muskets and Tomahawk Themed Tournament at Cold Wars.  Several M&T players from all over the world asked if they could join in the campaign and make their M&T games have an impact on the opening moves of 1754.  So I extended the 1754 phase of the Campaign till the end of June.  With the 1755 scenarios play tested and about to launch I know some of you have planned M&T days to close out you input for 1754.  So as  prelude to those hotly contested events I wanted to provide an update to 1754 based on the input I have received as of 19 June.

All input has followed the 1754 rules I published for the Cold Wars Tournament.   Here is the breakdown of the players, their force alignment and final scores.  A max of 6 points was available for each of the three rounds.  3 points for accomplishing the round's objective, 2 points for accomplishing your subplot and 1 point if you prevent your opponent from accomplishing his objective.  Tie breaker for individual tournament champion determined by kills during all three rounds.

French Players
Player                       Character's Name          Total Points       Character's Promotion Points
Nick G                      Squinting Dog                      10                             Natural Trait
Croft                          Lieut. Fontainbleu                 2                             1 + Natural Trait
Tim H.                       Lieut. Temps                         9                              1 + Natural Trait
Kevin S.                     Lieut Chiroc                          9                             1 + Natural Trait
Tristan                       Egushwa                               12                             1+Natural Trait
Matt S.                      Lieut Pierre Eux                     5                              0  Died in Battle
Gary C.                      Monge Tu                              0                              0 -Died in Battle
Tom K.                     Lieut. LeBouty                      16                             1+Natural Trait

British Players
Tom M.                     Lieut. Weatherby                   9                                    0
Jeff C.                       Stalking Elk                          10                             1 + Natural Trait
Matt D.                     Lieut. Dalton                           8                             Natural Trait
Jeff W.                     Lieut Wiltrout                          8                              0 - Died in Battle
Oskar/Maanus          Lieut Goldsberry                     8                             Natural Trait
Ralph P.                   Lieut Burns                            12                             0 - Died in Battle
Bob C.                      Lieut Jenner                          16                             1 + Natural Talent
John K.                    Lieut McBean                         4                              1 + Natural Talent

Campaign Results.  For those that may not be familiar with the Campaign format of these games please take a look at this Campaign format discussion  French & Indian War Campaign Game Format
Each round of the year's scenario has an impact on the following round and on the overall Campaign Game.  This first phase of the M&T campaign game reflects the opening year 1754 of what would become the French and Indian war and each round was reflective of objectives and sub-plots that would likely characterize the French, British and Indian maneuvers in the Ohio River Valley 1754 on the eve of this great conflict.  The 1754 rules and scenarios can be found here  Ohio River Valley Tournament Rules

Updated Results as of 19 June 2014:

Round 1: Testing the waters: Scouting Objective vs Scouting Objective.
French Points:  21  (French victory for round 1 is slipping away)
British Points:  22
 
Round 2: War Begins – Raid!: Raid Objective vs Defense Objective.
French  Points: 26  (French victory)
British Points:  20

Round 3: It’s time to battle: Engagement vs Engagement. 
French Points:  16
British Points:  33 (a major British victory)

Here is what the campaign game overall situation looks like leading into the next round.

1754 Campaign Map as of 19 June 2014

The British continue to lead the overall results for 1754.  While they did make some gains for the scouting vs scouting scenario of round #1 their true strength seems to be in the round 3 engagement scenario.  I guess once those British Regulars can come to grips with the French they are truly in their glory.   This will give the British team an additional 7 victory points for the Ohio River Valley Campaign if they can hold onto their lead between now and the end of June. 

Next up is 1755  Battle of the Wilderness  225-230 point forces, Traits can be bought using promotion points earned in the Ohio River Valley Campaign (does not count against force point total).  The Wilderness Campaign is worth 10 Campaign Points to the side that is declared the overall victor.  1755 rules and scenarios will be posted with the final results of 1754 in a few weeks.

Tuesday, May 27, 2014

Liebster Award

This blog has been nominated for the Liebster award.  I want to thank Jonathan Jones for nominating this blog.  I encourage all of you to check out Jonathan's blog.  It is well worth your time to visit it.  Here is the link.  JJ's Wargames

So what is the Liebster award. There are actually several different descriptions of it if you check it out in a Google search.  In summary it is a promotional concept to get visibility of good blog sites that have interests similar to your own that have limited populations signed up for the site.  So in that vein let me recommend the following great sites.



After nominating these sites for their own Liebster Award, I am supposed to tell you a little about my self and my blog.

1). Why did I start blogging?  I seriously love the game Muskets and Tomahawks.  It is by far one of the best miniature wargame rules sets I have played in my 40+ years of wargaming.  I wanted to share my excitement for these rules and try and get a worldwide campaign started to give more people a reason to play more games of M&T.

2) if I could change one thing about wargaming what would it be?  I hate editions and the ever changing marketing strategy of some wargaming writers.  I don't need a perfect set of rules.  In fact I believe there is no such thing.  What I need is a consistent set of rules that doesn't change rules and more importantly army lists every few years.  I got it.  They were not perfect when you published them.  Give me a FAQ or addendum, but don't make me buy the rules again.  I won't do it. 

3). Do you read battle reports and what makes for a good BR?  I do like to read battle reports.  I will be honest.  I am a terrain freak and if the battle report doesn't have some decent pictures and good terrain, I am not likely to read it.  But that being said.  I have read some great reports without these "must have" components.  What makes a good BR is someone who takes the time to discuss the thinking of the commanders and what they were trying to do.  This allows me to understand the tactics being attempted and allows for an assessment of what worked or didn't and why.

4) Is figure painting a chore or a pleasure?  Yes.  It is a chore and a pleasure.  I have never achieved nirvana as a figure painter.  I fuss and fidget, spend time choosing colors and then rethinking the colors I have chosen.  But when I finish a unit I must admit it is a huge pleasure.

5) Napoleon was once quoted as saying he preferred lucky generals over skilled.  What are you, lucky or skilled?  I am absolutely unlucky but I can't say I am skilled.  I guess I accept the fates as they are, and NEVER rely on luck.  I strive to learn the craft of becoming a skilled general and that is what makes the hobby pleasurable for me.  I have occasionally had remarkably great dice rolls that defy the odds but I have also had remarkably bad dice rolls.  I usually take these for what they are; oddities that are also part of warfare, and this also adds to the aura of the hobby.  The plan's of men can only ever be just plans and once it runs into the enemy, generalship is what wins the battle.   

6) If I had to limit my gaming to a single period and scale what would it be?  28mm French and Indian War!

7). If I had to limit my figures to a single manufacturer which one would it be?  Perry Brothers are simply fantastic.


Sunday, March 16, 2014

Muskets and Tomahawks Campaign Tournament Results

We had 8 players for the Muskets and Tomahawk Themed Tournament at Cold Wars.  I want to thank Loyalhanna Outpost and Architects of War for sponsoring the tournament with prize support.  Please visit their websites linked to their names in the sentence above.

 Here is the breakdown of the players, their force alignment and final scores.  A max of 6 points was available for each of the three rounds.  3 points for accomplishing the round's objective, 2 points for accomplishing your subplot and 1 point if you prevent your opponent from accomplishing his objective.  Tie breaker for individual tournament champion determined by kills during all three rounds.

French Players
Player                       Character's Name          Total Points       Character's Promotion Points
Nick G                      Squinting Dog                      10                                    Natural Trait
Croft                          Lieut. Fontainbleu                 2                                    1 + Natural Trait
Tim H.                       Lieut. Temps                         9                                    1 + Natural Trait
Kevin S.                     Lieut Chiroc                          9                                    1 + Natural Trait

British Players
Tom M.                     Lieut. Weatherby                   9                                    0
Jeff C.                       Stalking Elk                          10                                   1 + Natural Trait
Matt D.                     Lieut. Dalton                           8                                    Natural Trait
Jeff W.                     Lieut Wiltrout                          8                                    0

As you can see from the above scores we had a tie for first place between Nick and Jeff C.  The tie breaker was number of points of enemy figures killed or routed from the board during the three rounds of tournament play.  Nick took the final honors having eliminated 254 points of enemy during the three rounds compared to only 154 points for Jeff C.  Congratulations to Nick for taking the individual honors. 
Campaign Results.  For those that may not be familiar with the Campaign format of these games please take a look at this Campaign format discussion  French & Indian War Campaign Game Format
Each round of the tournament had an impact on the following round and on the overall Campaign Game.  This tournament reflected the opening year of what would become the French and Indian war and each round was reflective of objectives and sub-plots that would likely characterize the French, British and Indian maneuvers in the Ohio River Valley 1754 on the eve of this great conflict.  The tournament rules can be found here  Ohio River Valley Tournament Rules

Results:
Round 1: Testing the waters: Scouting Objective vs Scouting Objective.
French Points:  13  (A French victory by a narrow margin)
British Points:  12
 
Round 2: War Begins – Raid!: Raid Objective vs Defense Objective. French players may choose objective and table edge due to winning the scouting round.  Three French players chose Defense and one chose Raid as their objectives.
French  Points: 14 (a resounding French victory)
British Points:    4

Round 3: It’s time to battle: Engagement vs Engagement.  French are still in the lead for the Campaign and may choose the table edge and whether or not to deploy first or second.
French Points:    3
British Points:  19 (a major British victory)

Here is what the campaign game overall situation looks like leading into the next round.

The British lead the overall campaign with a total of 42 points. (35+7)
 The British team came back in the last round with an overwhelming victory that propelled them to 35 points for the tournament.  This meant they not only surpassed the French in victory points for the last round but also for the entire tournament.  So despite narrowly losing the scouting battle in round one and failing to successfully raid the French settlements in round two, the British thoroughly trounced the French in open engagement during round three with three of the four British players meeting their Engagement Victory conditions but also three of the four British players  accomplished their subplot.  This gives the British team an additional 7 victory points for the Ohio River Valley Campaign.  Thus the British lead in Campaign points 42 to 30 in the overall scheme of the campaign.  Next up is 1755  Battle of the Wilderness  225-230 point forces, Traits can be bought using promotion points earned in the Ohio River Valley Campaign (does not count against force point total).  The Wilderness Campaign is worth 10 Campaign Points to the side that is declared the overall victor.  Plan is to play this round of the Campaign during HISTORICON.

Here is a great battle report from Kevin S. and the exploits of Lt Jacques Chiroc.  Lt Chiroc in the Ohio River Valley 1754  Really great Battle Report.  Thanks Kevin.

Some pictures from the tournament.

Pennsylvania Militia during round 1 trying to scout the woods are ambushed by an Indian scouting party.  The militia are quickly routed.


French Regulars surrounded by hidden movement markers during the scouting round. Where is that Chasseur Company when you need it?  Do they hold their ground or take the initiative?  What would you do?


   French Provincials move through a settlement as they prepare to defend against the British raid in round 2 on the "Fall Board".  British Light Infantry are about to emerge from the woods on the other side of the stream.


Coureurs des Bois (in the foreground) move towards an orchard to secure the right flank of the provincials as they defend in round two against British Light Infantry Raid.


British Militia Raiding party successfully lights a cabin on fire just before they are attacked by an Indian force allied with the French.  Here we see Lt Thomas Weatherby (mounted) trying to rally the militia after taking devastating losses from the Indian Ambush as he brings up a supporting unit of militia.

On the Winter board, French Provincials lay in ambush defending the Indian camp as they wait for Jeff C's Indian  raiding party during round 2. 


The British had a hard time with the Raid Objective in round two.  There were some successes as seen in the picture above.  Just not enough to make a difference and complete the objective. 

The Engagement vs Engagement in round three caused much action on all four boards.  Here we see some heavy fighting in the densely forested board on one of the Spring/Summer boards.

All in all a great time had by all.  Thanks for everyone who helped set up and tear down. 





Thursday, March 6, 2014

Scouting Report Number 2

Here are the last three battle boards for the Muskets and Tomahawks tournament at Cold Wars 14.

 
Summer/Spring #1
Summer #1 has the challenge of a building right on the center point of the board.  This will make this a key terrain feature for all the scenarios but especially for any round with scouting as the objective.  

 
 
 
Summer/Spring #2

 
Summer #2 is similar to Summer #1 with a barn right on the center point of the board.  During play testing, this barn was hotly contested and changed hands several times.  Neither side accomplished their scouting objective.  So perhaps going for the key terrain feature is not the way to go?
 
 
Winter Board
Winter board is probably the most open of all the boards.  Buildings again in the center.  Here I am substituting some cardboard inserts for what will be Indian Huts.  The board is narrower than the other boards with the major water feature down one flank.  So maneuver room is limited. 

Wednesday, March 5, 2014

Advanced Scouting Report

The first ever Muskets and Tomahawks Tournament is now SOLD OUT.  That's right and ten M&T players will be throwing down their forces at Cold Wars this Saturday night from 6pm until we are done.

The Scouts have just returned and below are their sketches of the terrain we will see on Saturday.  These first two boards I laid out today and packed them away for transport.  But I snapped a pic of each.  The next three battle boards will be posted tomorrow. 


The scout's sketches.

Fall board - rotated 90 degrees from sketch Sorry.

The Fall board has a lot of open area in the center of the table.  Each side will have to hug the edges to scout all four quadrants without taking excessive casualties.  The side that enters the board nearest the log cabins (from the left of the photo, from the top of the sketch) could  set up a good firing position but then they wouldn't be able to scout and must eventually come down off the hill to get the other three quadrants scouted.


Summer #3
Lots of terrain in the center on Summer #3.  The  terrain pretty much drives everyone towards the center of the board.  The battle on this board promises to be quick and bloody.

As a reminder.  We are going three rounds. 

Each round represents a stage of the Ohio River Valley Campaign:
Round 1: Testing the waters: Scouting Objective vs Scouting Objective.
Round 2: War Begins – Raid!: Raid Objective vs Defense Objective. If one player accomplished his scouting objective in round 1 he may select which objective he wants in round 2. If not roll a die and high score choses.
Round 3: It’s time to battle: Engagement vs Engagement (or scouting vs engagement if one side is Indians, Irregular or Militia who must scout vs engage for this round).

So check out the terrain and plan your moves ahead of time.  It promises to be bloody and brisk.